
However, this game does have end-level bosses, and its speed of play means it could be considered a pre-modern FPS.
SeeNa, by a programmer at System Soft known as Tinyan, is closer to a 3D first-person maze game, similar to ASCII's own riffs on 3D Monster Maze (which were included in their AX series of PC-6001 games). Like the previous game, it pushes the limits of its hardware (the PC-8001, which had for its time a limited PCG video display mode, forcing usage of wire-frames). The Alien Island, another game developed by a programmer at ASCII, has the player landing on different islands, shooting up some aliens, and ending each stage by finding enough loot to return to the boat. Amnork for the FM77AV, developed by the guy behind Derby Stallion, is an arena-based FPS where you can play against the CPU tournament-style-I've seen it compared to Ballblazers, or another J-PC game from Bothtec called Dires ~giger. FPS games never caught on as a trend, but J-PC developers dabbled in the genre when before and after DOOM came.
Click to expand.There are some obscure examples that might fit.